Hello again. Forgot to mention this picture is the result of
float depth_value = gl_FragCoord.z; gl_FragData[0] = vec4(depth_value, depth_value, depth_value, 1); This is how i try to export the depth texture. thnx again. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

