Hi Andrew,

Try applying an osg::LightModel state attribute to your scene graph with
setLocalViewer set to true. I use this to get consistent specular
highlights across walls in our CAVE setups. Hope this helps.

Cheers,
Farshid



On Wed, Nov 7, 2012 at 5:22 AM, Andrew Straw <[email protected]> wrote:

>  Dear Robert,
>
> Thanks for your suggestion, but that does not fix the issue. (Diff to
> osgprerendercubemap.cpp attached.) Any other ideas?
>
> -Andrew
>
>
> On 11/05/2012 10:37 AM, Robert Osfield wrote:
>
> HI Andrew,
>
> Try putting an osg::LightSource with a positional light into the scene.
>
> Robert.
>
> On 3 November 2012 13:01, Andrew Straw <[email protected]> wrote:
>
>> Hi,
>>
>> (I have a vague memory of this question being asked years ago but I
>> cannot find the discussion.)
>>
>> In the example program osgprerendercubemap, if you study the reflections
>> you can see, at the borders between the faces of the cubemap used to render
>> the reflects, inconsistencies in the specular highlights. Upon further
>> inspection in my own code (just rendering the cubemap itself), it appears
>> that the lighting, and hence the specular reflections, are calculated for a
>> light that is fixed relative to the per-cubemap-face camera rather than
>> fixed in world coordinates. Consequently, when an object shifts from the
>> right edge of one camera to the left edge of the next camera, the
>> reflection is rendered from a totally different relative light position.
>> The visual seams are quite obvious when you know what to look for, and even
>> more so in my program based off this one.
>>
>> Any advice on how to eliminate this effect would be greatly appreciated.
>>
>> Thanks in advance,
>> Andrew
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> _______________________________________________
> osg-users mailing 
> [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to