Hi, I've made projecting textures on the STL model. To project textures I've used the OpenGL vertex and fragment sheders as in examle on Jotschi's Blog: "ProjectiveTextureExample OpenSceneGraph". I'm interested if is it possible to save the textured model that is displayed in the window (viewer) in OBJ, 3DS, PLY, VRML2.0 file?
When I save a model in OSG file and import it again, everything is OK. My OSG model file has texture information. If the problem can be solved by converting the OSG to OBJ, 3DS, PLY or VRML2.0 it's fine as well. Is there a program, procedure or sample code for such conversion? I tried to save node/object file (OBJ) but in both cases I only receive geometry model without textures. MTL file is empty. Also, I've tried to export a 3DS or PLY file, but in both cases I got geometry without textures. Below I have attached a part of my code, where I tried to save/export textured model. osgViewer::Viewer viewer; viewer.setSceneData(createModel3()); osgDB::writeObjectFile(*viewer.getSceneData(),"test.obj"); Thank you for help! Best regards, Mateo Gasparovic ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51113#51113 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

