Hi,

I've made projecting textures on the STL model. To project textures I've used 
the OpenGL vertex and fragment sheders as in examle on Jotschi's Blog: 
"ProjectiveTextureExample OpenSceneGraph".
I'm interested if is it possible to save the textured model that is displayed 
in the window (viewer) in OBJ, 3DS, PLY, VRML2.0 file?

When I save a model in OSG file and import it again, everything is OK. My OSG 
model file has texture information. If the problem can be solved by converting 
the OSG to OBJ, 3DS, PLY or VRML2.0 it's fine as well.
Is there a program, procedure or sample code for such conversion?

I tried to save node/object file (OBJ) but in both cases I only receive 
geometry model    
without textures. MTL file is empty. Also, I've tried to export a 3DS or PLY 
file, but in both cases I got geometry without textures.

Below I have attached a part of my code, where I tried to save/export textured 
model.

osgViewer::Viewer viewer;
viewer.setSceneData(createModel3());
osgDB::writeObjectFile(*viewer.getSceneData(),"test.obj");


Thank you for help!

Best regards,
Mateo Gasparovic

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http://forum.openscenegraph.org/viewtopic.php?p=51113#51113





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