Hi,
I have a geocentric terrain database built by osgDEM of which I need the
highest LOD as geometry in order to post process it in another toolchain.
What I tried is to get the highest LOD subtiles and visit them with a
NodeVisitor which will then convert the "geodes".
In order to do so I use a TriangleFunctor.
Unfortunately this doesn't give me the expected results as the
coordinates are wrong.
So for instance for the first LOD (which should be complete globe) I get
two half-spheres pointing into the wrong directions (I will attach a
screenshot tomorrow).
I've already tried to post-transform the vertices from the
TriangleFunctor via the Locator->getTransform() and via the locators
transform functions, but this didn't solve the problem.
Can someone explain to me, how to get the geometry of an individual tile
in world space coordinates?
Might there be a problem not using the toplevel nodes (I somehow suspect
that the "local" locators are not sufficient to get the world space
positions of the vertices)?
cheers
Sebastian
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