Hi all,

Anyone knows if it is possible to force the creation of a VBO (copy the
vertex data into the GPU memory)?

I explain it, using setUseDisplayList(false)
and setUseVertexBufferObjects(true), I tell OSG that it has to create the
VBO in the next viewer.frame() BUT if the geometry is not in the viewer
frustrum, OSG does not create the VBO.

I have tried disabling the camera's culling
with viewer.getCamera()->setCullingMode(osg::CullSettings::NO_CULLING) but
I haven't any success at the time.

Thank you.

-- 
--------------------------------------
Carlos Reig Matut
LSyM - Instituto IRTIC
Universidad de Valencia

Ph. +34 96 354 3639 -- ext. 43639
http://irtic.uv.es/lsym
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