Hi all, Anyone knows if it is possible to force the creation of a VBO (copy the vertex data into the GPU memory)?
I explain it, using setUseDisplayList(false) and setUseVertexBufferObjects(true), I tell OSG that it has to create the VBO in the next viewer.frame() BUT if the geometry is not in the viewer frustrum, OSG does not create the VBO. I have tried disabling the camera's culling with viewer.getCamera()->setCullingMode(osg::CullSettings::NO_CULLING) but I haven't any success at the time. Thank you. -- -------------------------------------- Carlos Reig Matut LSyM - Instituto IRTIC Universidad de Valencia Ph. +34 96 354 3639 -- ext. 43639 http://irtic.uv.es/lsym
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