Hello,

I've just stumbled across the ARB_instanced_array extension [http://sol.gfxile.net/instancing.html]
It seems to be the most efficient way to handle instanced drawing.
Can someone help me out to do this in OpenSceneGraph?
As I see, the glVertexAttribDivisor is needed for this, but I'm unsure how to add it.

cheers
Sebastian

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