Hi, I was about to ask the same question. And I tried what you suggest to remove multisampling from one node, but it does not work. I mean, once you set the number of samples in the display settings, and create a rendering context based upon such display settings, then it is impossible to disable multisampling.
BTW, I also tried to directly call in the DrawImplementation of my own drawables this statement: glDisable(GL_MULTISAMPLE); but it does not work either. I mean, once set, multisampling seems not to be controllable. Did I miss something? Does it depend on OSG? Or driver bug? Thanks, Gianluca -----Messaggio originale----- Da: [email protected] [mailto:[email protected]] Per conto di Sergey Polischuk Inviato: lunedì 28 gennaio 2013 18:01 A: [email protected] Oggetto: Re: [osg-users] Multisampling Hi, Filip you can create MSAA context and enable\disable multisampling at runtime with GL_MULTISAMPLE mode on camera or scene stateset. Note that with disabled multisampling you will get lower fps than with non-MSAA context. Cheers, Sergey. 28.01.2013, 20:24, "Filip Arlet" <[email protected]>: > Hi, > > Is it possilbe to disable (or enable) Multisampling ? I can create context > with MSAA and without it, but I have no idea how can I disable or enable it > with existing context ? Is it even posible or do I have to recreate Context ? > > Thank you! > > Cheers, > Filip > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52245#52245 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

