Hi Mohammed, yes - it is possible - to move vertices changing their coordinates in callback or in shader (say you have 'flat cube' assuming initially you have all neccesary cube vertices in place, then you have what you want, if you have just one square - then tesselate accordingly, then move vertices as assumed initially ).
( every example with cloth or ocean, for example, makes just that - moves vertices, the same way it is possible to achieve what you need), correct? as to how to move vertice coordinaties in either case, just check examples Regards Sergey
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