Hi Mohammed,

yes - it is possible - to move vertices changing their coordinates in
callback or in shader (say you have 'flat cube' assuming initially you have
all  neccesary cube vertices in place, then you have what you want, if you
have just one square - then tesselate accordingly, then move vertices as
assumed initially ).

( every example with cloth or ocean,  for example, makes just that - moves
vertices, the same way
it is possible to achieve what you need), correct?

as to how to move vertice coordinaties in either case, just check examples

Regards
Sergey
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