Hi Jesper, I've already integrated OSG and AGG (Anti-grained geometry library) to make use of the latter's 2D drawing ability. AGG can draw nice antialiased shapes and texts with very high quality AFAIK, so maybe you would like to have a look at it and see if it could benefit your work.
You may download the osgagg example at: https://github.com/xarray/osgRecipes/tree/master/integrations/osgagg Wang Rui 2013/3/12 Jesper D. Thomsen <[email protected]> > Hi guys,**** > > ** ** > > We’re using OSG in our application to display a modelview and also as the > basis for our chart views, which in general is working great for us. > One area where we would want to improve our quality is in the display of > text in our charts, where we’re using OSGtext for axis labels etc. (see > attached screenshot).**** > > Is there any way in OSG to make this text look nicer in order to be able > to use smaller text and still have it readable? Right now, the text quality > suffers badly from (I’m guessing) the way the text is rendered to bitmaps > and then rescaled when being displayed. I have included a tooltip > containing pixel-based text in the screenshot as a comparison**** > > ** ** > > Would using OSGPango for text help with this, or would I somehow be able > to use OpenGL text directly instead?**** > > The text in question is always being display billboarded and with a fixed > pixel height.**** > > ** ** > > Thanks**** > > ** ** > > Jesper D. Thomsen**** > > AnyBody Technology**** > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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