Hi Robert, Thank you for the reply! The approach you are proposing seems like it should work fine but the problem that I am facing is that I need to be able to do various scene graph updates for example for the mirror I need to be able to update RTT camera viewmatrix and later on it can be something else. So it might end up such that I need to do a lot of custom classes/implementation.
Another solution I was thinking of is to add something like PreCullCallback for the camera and invoke it before cull happened but after we get into cull_draw(). However this will only work for specific threading models but for these models it should work fine. Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53061#53061 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

