Hi Robert,

Thank you for the reply! The approach you are proposing seems like it should 
work fine but the problem that I am facing is that I need to be able to do 
various scene graph updates for example for the mirror I need to be able to 
update RTT camera viewmatrix and later on it can be something else. So it might 
end up such that I need to do a lot of custom classes/implementation. 

Another solution I was thinking of is to add something like PreCullCallback for 
the camera and invoke it before cull happened but after we get into 
cull_draw(). However this will only work for specific threading models but for 
these models it should work fine.


Cheers,
Janna

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http://forum.openscenegraph.org/viewtopic.php?p=53061#53061





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