Hi hybr, thank you for your suggestion. With :
osg::Uniform* arrayIntensity=new osg::Uniform(osg::Uniform::Type::FLOAT_VEC3,"Intensity[0]",2); the osg application works correctly. Thank you! Cheers, Andrea PS: I have an nVidia _Quadro FX 4600. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53159#53159 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

