Hi, I think the most "standard" way to do this is to use an UpdateCallback on your osg::Node.
This ensure your "update" code to be executed in the main application thread : UpdateCallbacks are executed during the update traversal, and this is the best way to avoid threading issues. Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53178#53178 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

