In openscenegraph-3.0.0/OpenSceneGraph/src/osgVolume/RayTracedTechnique.cpp the 
3D texture is being clamped to a border color of (0,0,0,0).

It seems to me this should be CLAMP_TO_EDGE rather than CLAMP_TO_BORDER, since 
using a border color not in the actual texture is completely arbitrary.  I'm 
using my own shaders and seeing a lot of unwanted effects from this border 
color, such as unwanted color darkening and inability to define my own alpha 
mapping.

What do you think?  I don't see how it would cause any problems.

Thanks,

Rob

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52653#52653





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to