Hi, Description: Use FBO way, render data to the texture, how to put the texture of the data related to the Image, and then save to disk,
In the OpenGL in corresponding: GlReadBuffer (GL_COLOR_ATTACHMENT0_EXT); GlReadPixels (0, 0, texSize, texSize, texture_format, GL_FLOAT, data); In the OSG the function virtual void operator () (OSG: : RenderInfo & RenderInfo) const () How to write, how to put Texture2D data saved to the Image, and then save to disk, Could you give some advice Thank you! Cheers, Wang ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52806#52806 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

