Hi,

Description:
Use FBO way, render data to the texture, how to put the texture of the data 
related to the Image, and then save to disk,

In the OpenGL in corresponding:
 GlReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
 GlReadPixels (0, 0, texSize, texSize, texture_format, GL_FLOAT, data);

In the OSG 
the function 
  virtual void operator () (OSG: : RenderInfo & RenderInfo) const ()
How to write, how to put Texture2D data saved to the Image, and then save to 
disk, 


Could you give some advice


Thank you!

Cheers,
Wang

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52806#52806





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