Hi i think for fine-grained control it's better to write your own callback for controlling animation, and query interpolated matrices from animation path at desired position
Cheers. 25.03.2013, 15:44, "Joseph Sahexmeier" <[email protected]>: > Hi, > > I have loaded a model with animation frames on it. I have traversed the > model’s graph and gotten the AnimationPathCallbacks. > > So far, I have been able to pause and speed up/down the animation of the > object. > > But, the models first frame is a special position that should only be shown > under special circumstances. > > How could I “force” to reestart the animation loop always on the second > “frame”? > Is it possible to set a specific “time” in the animation frame sequence at > any moment? > > I have been playing around with setTimeOffset without success so far. > I am kind of stuck here right now… anyone has worked with animation control > at this level? > > Thank you! > > Cheers, > Joseph > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52791#52791 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

