I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can assist with it.

https://github.com/XenonofArcticus/GLSL-Debugger/


On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson <[email protected]> wrote:

>
>  I've been working with glslDevil a while ago and found it really helpful
>> up to the point where it didn't support anything beyond GLSL 1.2.
>>
>
>   You got it to work better than I did. ;)
>
>
>>  Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
>> and replied to your request.
>> You can put me on the CC and I'm willing to help with your request, if
>> this is of any value for you.
>>
>>
>   Ok. I've contacted Stefan Roettger to see if he would be willing to help
> contact and resurrect this project. Whether he can or not, your help would
> certainly be welcome, as well as that of anyone who has experience with
> glslDevil, or just interest. It would be nice to bring it up to modern
> functionality, as GLSL can be such a fickle beast.
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
>  Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
> LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
>
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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