I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it.
https://github.com/XenonofArcticus/GLSL-Debugger/ On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson <[email protected]> wrote: > > I've been working with glslDevil a while ago and found it really helpful >> up to the point where it didn't support anything beyond GLSL 1.2. >> > > You got it to work better than I did. ;) > > >> Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer >> and replied to your request. >> You can put me on the CC and I'm willing to help with your request, if >> this is of any value for you. >> >> > Ok. I've contacted Stefan Roettger to see if he would be willing to help > contact and resurrect this project. Whether he can or not, your help would > certainly be welcome, as well as that of anyone who has experience with > glslDevil, or just interest. It would be nice to bring it up to modern > functionality, as GLSL can be such a fickle beast. > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • > LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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