I missed to say that I used Qt-4.8.1 2013/3/26 Jordi Torres <[email protected]>
> Hi Chris, > > I will try to help in the linux side a bit. At first attempt it does not > compile, or at least not for me. After some changes I managed to compile > and execute glsldevil (I have to say that I didn't test anything only did > the compilation and execution). Following is a miniguide of what I did to > get it running: > > sudo apt-get install flex bison dos2unix > export QTDIR=/yourQtdir/gcc/ > add #include <GL/glu.h> in glsldb/glScatter.cpp > add -lX11 -lpthread in glsldb/Makefile > mkdir GLSLCompiler/glslang/MachineIndependent/lib > make > cd glsldb > ./glsldb > > Do you want the changes as a pull request in the github repo? Anyway I > think we can make it easier for all moving the building proccess to CMake. > It is hard at the first stage but it may help in the OSX compilation too. > > Cheers! > > 2013/3/24 Chris Hanson <[email protected]> > >> >> To fill the hole left where a cross-platform GLSL source-level debugger >> should be, I've convinced the authors of the glslDevil tool ( >> http://www.vis.uni-stuttgart.de/glsldevil/ ) >> >> to release the code as open source and allow others to improve upon it. >> To better help people find it with internet searches, I'm re-titling it >> GLSL Debugger. >> >> https://github.com/XenonofArcticus/GLSL-Debugger >> >> The initial code release is now checked in, but has not yet been built. >> It will not build on Windows without the proprietary Microsoft Detours >> toolkit, whose licensing probably does not fit with the current situation. >> However, we believe it will build and run on Linux. >> >> Major goals are to: >> >> Fix existing bugs. >> >> Replace the Detours support under Windows with something like >> glintercept ( https://code.google.com/p/glintercept/ ) or easyhook ( >> http://easyhook.codeplex.com/ ) >> >> Get it working on OSX. >> >> Improve the dialect and version of OpenGL support across all platofrm >> (to support things like switch/case) and newer language features. >> >> While I am shepherding this project, I am probably not the best >> qualified to work on anythign but the Windows issues. I am hoping to >> recruit Linux and OSX users to help with those tasks, and hopefully some >> GLSL grammar experts to help with the parsing/rewriting code that supports >> all the magic. >> >> The project is completely open on GitHub, under a BSD license. If you >> would like to be recognized as a prominent contributor, I'm completely open >> to adding you as a project maintainer/owner on GitHub. I'm even willing to >> abdicate if someone feels they are interested in running the whole show. >> >> >> -- >> Chris 'Xenon' Hanson, omo sanza lettere. [email protected] >> http://www.alphapixel.com/ >> Training • Consulting • Contracting >> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 >> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL >> Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • >> Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • >> iPhone/iPad/iOS • Android >> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) >> 623-PIXL [7495] >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Jordi Torres Fabra > > gvSIG 3D blog > http://gvsig3d.blogspot.com > > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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