I missed to say that I used Qt-4.8.1

2013/3/26 Jordi Torres <[email protected]>

> Hi Chris,
>
> I will try to help in the linux side a bit. At first attempt it does not
> compile, or at least not for me. After some changes I managed to compile
> and execute glsldevil (I have to say that I didn't test anything only did
> the compilation and execution). Following is a miniguide of what I did to
> get it running:
>
> sudo apt-get install flex bison dos2unix
> export QTDIR=/yourQtdir/gcc/
> add #include <GL/glu.h> in glsldb/glScatter.cpp
> add -lX11 -lpthread in glsldb/Makefile
> mkdir GLSLCompiler/glslang/MachineIndependent/lib
> make
> cd glsldb
> ./glsldb
>
> Do you want the changes as a pull request in the github repo? Anyway I
> think we can make it easier for all moving the building proccess to CMake.
> It is hard at the first stage but it may help in the OSX compilation too.
>
> Cheers!
>
> 2013/3/24 Chris Hanson <[email protected]>
>
>>
>>   To fill the hole left where a cross-platform GLSL source-level debugger
>> should be, I've convinced the authors of the glslDevil tool (
>> http://www.vis.uni-stuttgart.de/glsldevil/ )
>>
>>   to release the code as open source and allow others to improve upon it.
>> To better help people find it with internet searches, I'm re-titling it
>> GLSL Debugger.
>>
>>   https://github.com/XenonofArcticus/GLSL-Debugger
>>
>>   The initial code release is now checked in, but has not yet been built.
>> It will not build on Windows without the proprietary Microsoft Detours
>> toolkit, whose licensing probably does not fit with the current situation.
>> However, we believe it will build and run on Linux.
>>
>>   Major goals are to:
>>
>>   Fix existing bugs.
>>
>>   Replace the Detours support under Windows with something like
>> glintercept ( https://code.google.com/p/glintercept/ ) or easyhook (
>> http://easyhook.codeplex.com/ )
>>
>>   Get it working on OSX.
>>
>>   Improve the dialect and version of OpenGL support across all platofrm
>> (to support things like switch/case) and newer language features.
>>
>>   While I am shepherding this project, I am probably not the best
>> qualified to work on anythign but the Windows issues. I am hoping to
>> recruit Linux and OSX users to help with those tasks, and hopefully some
>> GLSL grammar experts to help with the parsing/rewriting code that supports
>> all the magic.
>>
>>   The project is completely open on GitHub, under a BSD license. If you
>> would like to be recognized as a prominent contributor, I'm completely open
>> to adding you as a project maintainer/owner on GitHub. I'm even willing to
>> abdicate if someone feels they are interested in running the whole show.
>>
>>
>> --
>> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
>> http://www.alphapixel.com/
>> Training • Consulting • Contracting
>> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
>> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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>> Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
>> iPhone/iPad/iOS • Android
>> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
>> 623-PIXL [7495]
>>
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>>
>
>
> --
> Jordi Torres Fabra
>
> gvSIG 3D blog
> http://gvsig3d.blogspot.com
>
>


-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
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