Hi Sebastian, thanks for the really quick reply.
cam1 is renderung a textured quad as static wallpaper and it's renderOrder is set to PRE_RENDER. cam 2 is rendering a normal scene (i.e. the cow) an its clear mask is set to just GL_DEPTH_BUFFER_BIT. This way cam2 doesn't destroy the background rendered by cam1. On the screen it works perfect. But as soon as I create a framebuffer or pixelbuffer object an set it as render targets to both cams it seems like the buffer is cleared before cam2 does it's work. Thank you! Cheers, Werner ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53465#53465 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

