Hi Jan,

yes, the model load correctly (UV mapped from 3ds converted into ive),
nothing fancy. I am going to try it on another device as well the GLES1
sample. WIll post the findings

Thanks again

Nick


On Fri, Apr 12, 2013 at 3:37 PM, Jan Ciger <jan.ci...@gmail.com> wrote:

>
>
> On Fri, Apr 12, 2013 at 3:25 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Jorge,
>>
>> I got used to it till now. Thanks. I have a question though. Is there any
>> magic to be done in order to see textured models? I tried different models
>> and all are displayed without textures (GLES2 sample). Most of the models
>> are .ive (should have the texture embedded). Any clue?
>>
>
> First, does the model load correctly (with textures) using normal, desktop
> OSG?
>
> Also, make sure that the model doesn't use anything fancy - e.g. the OSG
> cow won't load correctly, because it uses some features (cube mapping) not
> available on Android. It is best to make a simple textured cube or
> something in Blender and export that, to make sure that there aren't any
> special things that the Android version doesn't support.
>
> Otherwise it should work - however, if you are using GLES2, your device
> may have buggy OpenGL drivers. As it is a low end device, it may not
> support everything. For GLES2 the code must use custom shaders and perhaps
> something isn't working right - many devices still have a very poor OpenGL
> ES 2.0 support. However, the log should be able to tell you about any
> OpenGL issues.
>
> Other than that, try GLES1 demo, that one has better chance to work and is
> closer to the "normal", "old school" OpenGL (i.e. no shaders are required
> for basic things).
>
> Regards,
>
> Jan
>
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>


-- 
trajce nikolov nick
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