Hi Pertur, I don't think it is a good idea to manipulate OSG data across threads. Maybe you should instead send commands from your GUI thread to the render thread with Qt signal/slot connections and do the manipulating in the render thread. Signal/slot connections across threads are always thread safe. This does require the render thread to be a QThread though.
Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53632#53632 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

