Hi Tinino,

The splits that VPB uses are required to control how many levels get built
by each indivual osgdem task, the more levels built by each osgdem task the
more memory it uses and the more time it takes to run, but of course
reduces the number of tasks required to complete the overall build.  The
key constraint that is optimized for is the memory footprint.  As VPB only
equalizes the colour and normals within the tiles of a single osgdem task
having more tasks results in more tile boundaries that might not be perfect
matched, this is usually something is very visible but can be something to
be aware of.

Robert.

On 15 April 2013 21:56, Tonino Tarsi <[email protected]> wrote:

> Hi,
>
> Can somebody explain me or address me to some documentation on what
> primary and secondary splits level are ?
>
> I'm trying to make a  VPB model working with osgearth but without success.
>
>
> osgearth  works fine with a model generated with osgdem in which all files
> are in the XXX_root_L0_X0_Y0 folder . I does not work  with models
> generated with vpbmaster with a more complex folder structure. I tried all
> options in  vpbmaster and osgearth  VPB driver .
>
> At the end I founfd this tricky solution but do not like it.
> - I generate the model with vpbmaster
> - move all generated files in the XXX_root_L0_X0_Y0 folder
>
> This works fine wth osgearth_view ( no mather which option on primary o
> secondary split or directory structure ) but then it does not work with
> osgviewer
>
>
>
> Thank you!
>
> Cheers,
> Tonino
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53643#53643
>
>
>
>
>
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