Hi forum, I need to get the handle of the current OpenGL rendering context and handle to the device context.
Is there any class in OSG that provides us with these information in a platform independent manner. Theses functions are accessed in the windows platform through windows.h , in linux through glx.h. Or may be i need to use some macros to deal with different platforms. I need those information to initialize an OpenCL context to share the resources. Your inputs will be greatly appreciated! Thank you! Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53666#53666 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

