Hi forum,

I need to get the handle of the current OpenGL rendering context and handle to 
the device context. 

Is there any class in OSG that provides us with these information in a platform 
independent manner. Theses functions are accessed in the windows platform 
through windows.h , in linux through glx.h.

Or may be i need to use some macros to deal with different platforms.  

I need those information to initialize an OpenCL context to share the resources.


Your inputs will be greatly appreciated!

Thank you!

Cheers,
Sajjadul

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http://forum.openscenegraph.org/viewtopic.php?p=53666#53666





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