Hi JP,
On 20 March 2013 15:05, JP Jamieson <[email protected]> wrote: > I noticed the constructor for LightPointNode places the node in > DepthSortedBin number 20. I can understand the general case for this, > however when placing it after the default transparency bin (DepthSortedBin > number 10) light points on helicopters don't get drawn when behind the > transparent textures for rotors. The comment in the constructor for > LightPointNode just states that it should be drawn well after the > transparent bin. > > Can you tell me the reasoning for this? > Is it acceptable to change the bin for the LightPointNode on specific > geometries, or has anyone experienced problems with this? > It should be fine to change the bin number. The bin number is simply a choice based on what would work well for most common types of usage but it's not failsafe. Robert.
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