Hi, You have a Maya exporter: http://maya2osg.sourceforge.net/ but I am not sure that it exports animation (it was planned to be done in 2010).
Another option could be exporting your scene from Maya to 3DS Max, and there is a well-maintained exporter Max->OSG: http://sourceforge.net/projects/osgmaxexp/ You have also Blender exporter: https://github.com/cedricpinson/osgexport Take the 2.5 version, look at : https://github.com/cedricpinson/osgexport/blob/master/blender-2.5/exporter/osg/__init__.py and see that it supports Blender 2.63 right now. Cedric is always updating it. Maia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53911#53911 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

