Hi all,

I have been trying to use OcclusionQueryNode for a while now with no success. 
After searching about the gometry bliking problem, I have found one post 
noticing this problem and proposing a fix. Since it was almost two years ago, I 
though the solution was already merged in master branch of git, but after 
updating to latest version, the problem remains. 

I tried to used the proposed fix which was to overwrite the virtual 
OcclusionQueyrNode's virtual method getPassed ( const ::osg::Camera* camera, 
::osg::NodeVisitor& nv ) and add some extra checks about LOD...

Nothing seems to work and my geometry is bliking. I have a complex IVE model 
with many sub objets and no LOD, but all sub geodes seem to bliking all the 
time.. it only stops some times when I get very close to some geometry....


I have tried also increasing visibility threshold and query frame count.. 
nothing works!

The occlusionquery example of osg works beause it seems to create a single 
giant geometry. In my case I have a model create in 3D max exported to IVE 
which conaints a lot of sub objects....

Any one can help?! Thanks in advance!

Pablo

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53944#53944





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