Hi all, I have been trying to use OcclusionQueryNode for a while now with no success. After searching about the gometry bliking problem, I have found one post noticing this problem and proposing a fix. Since it was almost two years ago, I though the solution was already merged in master branch of git, but after updating to latest version, the problem remains.
I tried to used the proposed fix which was to overwrite the virtual OcclusionQueyrNode's virtual method getPassed ( const ::osg::Camera* camera, ::osg::NodeVisitor& nv ) and add some extra checks about LOD... Nothing seems to work and my geometry is bliking. I have a complex IVE model with many sub objets and no LOD, but all sub geodes seem to bliking all the time.. it only stops some times when I get very close to some geometry.... I have tried also increasing visibility threshold and query frame count.. nothing works! The occlusionquery example of osg works beause it seems to create a single giant geometry. In my case I have a model create in 3D max exported to IVE which conaints a lot of sub objects.... Any one can help?! Thanks in advance! Pablo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53944#53944 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

