Hi Sujan,

Hopefully these steps can will help you build in both release and debug mode:

1. Download the osg source
2. Run Cmake (setup all paths: 3rd_party libs, Qt directory, etc)
    a. Make sure you select the Visual Studio 10 compiler
    b. Click Generate
3. Locate the solution file (.sln) cmake generated for you and open it
4. Build in both debug and release mode inside of Visual Studio (this will 
produce both osgQtd.dll and osgQt.dll and their corresponding .lib files.

I hope that helps.

Braden

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53947#53947





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