Hi Pablo, I can't think of way of having occluder set up in different depth range to the objects it's being occluded with jump through hoops with shaders that would unify the depth used in the test to the same range. This is really down to handle though, you are so off the map of what is normally done you are effectively out on your own.
Robert.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

