Hi,

I have an application built with Qt that uses osg to create a scene and to 
display it. I have also created a shared library that is loaded and unloaded by 
my application using QLibrary. In this library I create osg objects that are 
retained in objects created in the application. If I do not unload the library, 
all is ok but after I unload the library, strange crashes occurs in osg.

I suspect that these are related to memory allocation because osg objects are 
created on the heap in the shared library and then the shared library in 
unloaded. Any suggestions?
... 

Thank you!

Cheers,
Gabriel

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