Hi, I have an application built with Qt that uses osg to create a scene and to display it. I have also created a shared library that is loaded and unloaded by my application using QLibrary. In this library I create osg objects that are retained in objects created in the application. If I do not unload the library, all is ok but after I unload the library, strange crashes occurs in osg.
I suspect that these are related to memory allocation because osg objects are created on the heap in the shared library and then the shared library in unloaded. Any suggestions? ... Thank you! Cheers, Gabriel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54028#54028 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

