Hi,

I recently changed from just setting up a viewer 


Code:
viewer->setUpViewInWindow(500,300,1280,720,1);



To making a custom camera, but I can't seem to get the same 'normal' view as I 
did in the default viewer camera.

I use:

osg::ref_ptr<osg::Camera> camera = new osg::Camera();
camera->setViewport(new osg::Viewport(0,0,screenWidth,screenHeight));
camera->setProjectionMatrixAsPerspective(30.0, 1.0, 0.5, 1000); 

but I get a streched out view in the horizonal direction, as if a 1:1 image is 
streched onto a 16:9.

I tried looking into the code for viewer and viewerbase, and view, but it was 
getting a little too much. Hopefully someone has a good idea on what the 
default setup is and why I'm getting a streched out view.

Thank you!

Cheers,
Bram

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54190#54190





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