When I switched from 'normal' rendering to deferred rendering (or how you call it) I noticed a difference in how it looked, while it should look the same.
I believe now that it looks different because I use setNumMultiSamples Code: osg::DisplaySettings::instance()->setNumMultiSamples( 4 ); But in the render to multiple-textures it does not seem to do this. Is it even possible to do this? I write colors, normals and world coodinates to 3 different buffers, so I wouldn't really know if it's possible to do multi sampling on that (does it also multi sample the normals etc. then?) Anyone who can tell me more about this? Thanks a lot! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54201#54201 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

