When I switched from 'normal' rendering to deferred rendering (or how you call 
it) I noticed a difference in how it looked, while it should look the same.

I believe now that it looks different because I use setNumMultiSamples 


Code:
osg::DisplaySettings::instance()->setNumMultiSamples( 4 ); 



But in the render to multiple-textures it does not seem to do this. Is it even 
possible to do this?

I write colors, normals and world coodinates to 3 different buffers, so I 
wouldn't really know if it's possible to do multi sampling on that (does it 
also multi sample the normals etc. then?)

Anyone who can tell me more about this?

Thanks a lot!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54201#54201





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