Hello everyone! I'm running into a problem in my application where I'm
trying to switch between two different subgraphs as the result of some
event (key press or similar). The first of these two objects is a
standard subgraph with nothing too sophisticated going on. The second of
these is a RTT "stack" of Camera objects.
The problem manifests in that if I switch FROM the standard graph (just
a random grouping of models) to the RTT Camera stack, the bounds of the
previous node are used for the RTT Camera. This means that while the
same scene rendered within my RTT stack is fine as long as you don't
adjust the view matrix, as soon as you move the scene around it begins
to get culled. I can remedy this problem by disabling culling on the
main viewer camera when my RTT stack is "in effect", but I feel like I'm
doing something wrong... the reason I think this is because I can add
the RTT stack to my scene as the FIRST scene (and never toggle it to
anything else) and the culling occurs correctly. The problem only
manifests when I switch from the RTT stack to a standard node AND THE
BACK to the RTT scene.
Has anyone tried anything like this in the past? Does anyone have any
hints? :)
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