Thanks Robert I'll have a look. I was going to start a new thread for this next question but since I've already explained my situation and why it's necessary to have precise colors I'll just ask it here:
I notice that my index values can be slightly off if the angle between the terrain texture normal and the line from the camera-to-terrain is close to 90 degrees. I figured out that this goes away if I force Anisotropic Filtering to be off in my NVidia control panel, so it's definitely an effect of AF. However, I checked the VPB source and see that the default maxAnisotropy value is set to 1.0, and in the osg::Texture::setMaxAnisotropy() function I see a note saying that if maxAnisotropy is set to 1.0 that AF will be "off". Am I missing something? Is there any way to make sure that the effects of AF do not interfere with my indexing scheme without turning off AF in the graphics card driver settings? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54323#54323 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

