Thanks Robert I'll have a look.

I was going to start a new thread for this next question but since I've already 
explained my situation and why it's necessary to have precise colors I'll just 
ask it here:

I notice that my index values can be slightly off if the angle between the 
terrain texture normal and the line from the camera-to-terrain is close to 90 
degrees.  I figured out that this goes away if I force Anisotropic Filtering to 
be off in my NVidia control panel, so it's definitely an effect of AF.  
However, I checked the VPB source and see that the default maxAnisotropy value 
is set to 1.0, and in the osg::Texture::setMaxAnisotropy() function I see a 
note saying that if maxAnisotropy is set to 1.0 that AF will be "off".  Am I 
missing something?  Is there any way to make sure that the effects of AF do not 
interfere with my indexing scheme without turning off AF in the graphics card 
driver settings?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54323#54323





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