Dear Robert, Thank you very much.
I already have run osgHUD example. It demonstrates how to define a Head Up Display layer on top of the 3D scene being rendered. what I need to know is how to define within the HUD layer, for instance, a rectangular window (viewport) within which a text is being shown and clipped while being scrolled. I want each of my indicators to be viewed within a dedicated window and get clipped when the drawing oversteps the boundaries of its own viewport. I hope my lengthy comment does not add to the confusion. Mahdi On Mon, Jun 3, 2013 at 11:58 AM, Robert Osfield <[email protected]>wrote: > Hi Mahdi, > > The osghud example illustrates how to create overlays ontop of the > main 3D scene. > > Robert. > > On 3 June 2013 06:07, Mahdi Samadzad <[email protected]> wrote: > > > > Dear All, > > > > I need to create an aircraft HUD with its many indicators for airspeed, > > altitude, heading, Horizontal Situation Display and Vertical Deviation > > Indicator. It should look like this: > http://www.loop-net.info/hud/fl.html > > > > I think I should be able to draw all lines using osg::Geometry and show > all > > texts using osg::Text. But where I cannot figure out the way to go is in > > creating different viewports that contain scrolling texts and the > rotating > > VDI. > > > > Would you please help ? by the way do you know any tutorial on creating > > aircraft HUDs ? > > > > Many thanks in advance, > > Mahdi > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Mahdi Samadzad Doctorant au LVMT, LVMT – Ecole des Ponts ParisTech 6-8 Avenue Blaise Pascal, Cite Descartes, Champs-sur-Marne, 77455 Marne-la-Vallée Cedex 2 Tel : 01 64 15 21 33
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