Dear Robert,

Thank you very much.

I already have run osgHUD example. It demonstrates how to define a Head Up
Display layer on top of the 3D scene being rendered. what I need to know is
how to define within the HUD layer, for instance, a rectangular window
(viewport) within which a text is being shown and clipped while being
scrolled. I want each of my indicators to be viewed within a dedicated
window and get clipped when the drawing oversteps the boundaries of its own
viewport.

I hope my lengthy comment does not add to the confusion.
Mahdi



On Mon, Jun 3, 2013 at 11:58 AM, Robert Osfield <[email protected]>wrote:

> Hi Mahdi,
>
> The osghud example illustrates how to create overlays ontop of the
> main 3D scene.
>
> Robert.
>
> On 3 June 2013 06:07, Mahdi Samadzad <[email protected]> wrote:
> >
> > Dear All,
> >
> > I need to create an aircraft HUD with its many indicators for airspeed,
> > altitude, heading, Horizontal Situation Display and Vertical Deviation
> > Indicator. It should look like this:
> http://www.loop-net.info/hud/fl.html
> >
> > I think I should be able to draw all lines using osg::Geometry and show
> all
> > texts using osg::Text. But where I cannot figure out the way to go is in
> > creating different viewports that contain scrolling texts and the
> rotating
> > VDI.
> >
> > Would you please help ? by the way do you know any tutorial on creating
> > aircraft HUDs ?
> >
> > Many thanks in advance,
> > Mahdi
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
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>



-- 
Mahdi Samadzad
Doctorant au LVMT,

LVMT – Ecole des Ponts ParisTech
6-8 Avenue Blaise Pascal,
Cite Descartes, Champs-sur-Marne,
77455 Marne-la-Vallée Cedex 2

Tel : 01 64 15 21 33
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