Hi Sebastian, Thanks for your response. What if the data does not fit in a single 2D texture? in the worst case scenario, the terrain format would be TXP (i.e. paged) and the additional data resolution would be close to the textures resolution. Is there any way to have a set of hidden textures, and access them in the fragment shader?
Shahar Sebastian Messerschmidt wrote: > Hi Shahar, > If the data is 2D and simply projected to x,y you could use a 2D texture > and sample it per fragment based on generated texture coordinates > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54683#54683 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

