Hi Sebastian,
Thanks for your response.

What if the data does not fit in a single 2D texture? in the worst case 
scenario, the terrain format would be TXP (i.e. paged) and the additional data 
resolution would be close to the textures resolution.
Is there any way to have a set of hidden textures, and access them in the 
fragment shader?

Shahar 


Sebastian Messerschmidt wrote:
> Hi Shahar,
> If the data is 2D and simply projected to x,y you could use a 2D texture 
> and sample it per fragment based on generated texture coordinates
> 


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54683#54683





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