Hi,

I'm having troubles saving animated models in diferents formats.
My application load a fbx model with skeleton and update the bones with 
external device. I'm able to create the animation and register in the animation 
manager and save it in osg format. But if I load it in other application or 
osganimationviewer, I can see the animation name, but the app dosen't play it.

I've been testing osgconv, and I see that if I convert one fbx into osg format, 
I can't reproduce the fbx animation. Not same thing happens if I do a osg to 
another osg. 

The only thing that comes to mind now is to convert first the fbx model to osg 
and load it in my application, register the animation and save the result in 
another osg.

Has anyone had experience saving models with animations? not in osg format...

Sorry for my English. Thank you!

Cheers,
Aitor

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http://forum.openscenegraph.org/viewtopic.php?p=54739#54739





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