Hi Evgeny,

Thanks for the report. This bug has been fixed already, and is part of 3.1.8 ;-)

Cheers,
Robert.

On 26 June 2013 03:51, Evgeny Pereguda <[email protected]> wrote:
> Hi,
>
> I have started to use the last version of OSG - 3.1.7, and I found that 
> implementation of old function void View::setUpViewInWindow(int x, int y, int 
> width, int height, unsigned int screenNum) has the mistake:
>
>
> Code:
> void View::setUpViewInWindow(int x, int y, int width, int height, unsigned 
> int screenNum)
> {
> apply(new osgViewer::SingleWindow(x,y,width,screenNum));
> }
>
>
>
>
> It means that number of monitor (screenNum) is used as the height of window - 
> default is 0 - it means that height of window will be the same like height of 
> primary Screen. The better resolving is:
>
>
> Code:
>
> void View::setUpViewInWindow(int x, int y, int width, int height, unsigned 
> int screenNum)
> {
> apply(new osgViewer::SingleWindow(x,y,width, height,screenNum));
> }
>
>
>
>
> I think, that it will be better to say about this bug to senior developers.
>
> Thank you!
>
> Cheers,
> Evgeny
> Code:
>
>
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=54902#54902
>
>
>
>
>
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