Hi forum,

I have a class that indirectly inherits from osg::Object and in some functions 
of the custom class's public function i have to use the OpenGL call 
"glFinish()" to make sure that all the OpenGL calls encapsulated inside the OSG 
has finished execution. Is there any equivalent function is OSG that does the 
same as glFinish ?



Thank you!

Cheers,
Sajjadul

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http://forum.openscenegraph.org/viewtopic.php?p=54998#54998





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