Hi forum, I have a class that indirectly inherits from osg::Object and in some functions of the custom class's public function i have to use the OpenGL call "glFinish()" to make sure that all the OpenGL calls encapsulated inside the OSG has finished execution. Is there any equivalent function is OSG that does the same as glFinish ?
Thank you! Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54998#54998 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

