Hi Robert, I just made some updates to osgEarth to make it compatible with the latest changes to Geometry. Things look good so far.
Jason On Mon, Jul 1, 2013 at 1:13 PM, Jordi Torres <[email protected]> wrote: > Hi Robert, > > Unfortunately it seems that latest commits have broken the build in > Android. It compiles but it doesn't initialize the viewer. Let me dive in, > a couple of weeks ago it was running. > > > 2013/7/1 Robert Osfield <[email protected]> > >> Hi All, >> >> I'll be working part time this Monday and Tuesday, and on Wednesday >> will be heading off for a two week family holiday. My work plan for >> the next two days merge submissions and to get another 3.1.9 dev >> release out. My focus will be trying to keep the code base nice and >> stable as I have little time to go running about fixing breakages >> introduces by submissions. >> >> Today I really need members of the community to pitch in and test >> svn/trunk to make sure it builds and works well without your >> applications, if you have bugs or build problems report them right >> away, and if you don't report success as well so we know that we are >> converging to a decent dev release. >> >> After my return from holiday my focus will be merging pending >> submissions and then making a series of release candidates with the >> aim for making OSG-3.2 at the end of July. I was originally thinking >> we'd have 3.2 in time for Siggraph but just checked the dates and it's >> early and no longer in the first week of August, so this kinda stuffs >> up releasing in time for Siggraph, we might be able to do a release >> candidate though. >> >> One thing I'm a bit concerned about with this release cycle is just >> how quiet the mailing list/forum is. Normally the wind up to a stable >> release the list is pretty active and I can have reasonable confidence >> that the OSG is being shaken down by a good range of users across the >> full spectrum of platforms. We now have more platforms to support but >> not the activity to go with it.. This makes me concerned that 3.2 will >> go up without the testing of previous stable releases. >> >> One of the problems with activity might be the lack forum moderators, >> we've made a number of calls for moderators in the past year but I >> don't know the current status. If people can't use the forum because >> of lack of moderators then we need keep asking for moderators OR >> simply stop promoting the forum from the website and point people >> towards the mailing list as this requires very little public >> intervention and management - it's a low cost way of us communicating, >> it's ticked along for over a decade with few problems - I know because >> if it did cause problems I'd be shouting about it as I maintain it. I >> don't use or contribute to maintenance of the forum and don't have any >> wish to more to my workload, so If you feel that forum adds real value >> but haven't step forward to help maintain it then do so now please :-) >> >> Cheers, >> Robert. >> >> On 21 June 2013 16:40, Robert Osfield <[email protected]> wrote: >> > Hi All, >> > >> > I have completed all the key bits of work that I have wanted to >> > complete for the OSG-3.2 stable release, but there are still a few >> > loose ends such as clearing submissions backlog and some following on >> > work releated to the cleanup of osg::Geometry. >> > >> > While I have done a little bit of client work in the last month the >> > majority of my time has been focused on work moving us towards >> > OSG-3.2, my window of opportunity for dedicating so much time to pure >> > open source work is limited though, I have a two week family holiday >> > booked for the first half of July, and will likely be doing some >> > client work end of July, then in August will be diving head long back >> > into client work - much of this will be open source work, but it'll >> > new feature development rather than support/release work. >> > >> > This gives me a short window to get 3.2 out the door, next week I'm >> > around, then last two weeks of July are when I'll try and keep free of >> > other commitments so I can tackle all that is required to put 3.2 to >> > bed. I can't make a stable release without the community though, >> > testing across all the platforms we support, and against real >> > applications is what we'll require to make sure OSG-3.2 is as stable >> > and efficient as the community deserve. >> > >> > So please help out, lets make 3.2 our best release to date. If you >> > can help with testing on particular platforms please step forward, the >> > more niche the platform the more important you'll be to making sure >> > that your platform of choice is properly supported. I'll be doing all >> > my work on Kubuntu 13.04 with NVidia hardware so will be able to cover >> > this platform, but the dozens of other combinations we support I'll >> > need the community to pitch in. >> > >> > If we can I'd like to have 3.2 by the end of July, in time for >> > Siggraph, and in time for me to relax before I run 43 miles along the >> > northern half of the West Highland Way on the 3rd of August ;-) >> > >> > In a perfect world I'd tag 3.2 for the end of next week, but >> > realistically this is unlikely to result in a stable release that has >> > been tested well enough! >> > >> > Thanks in advance for you help, >> > Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Jordi Torres > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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