Hi Robert,

I just made some updates to osgEarth to make it compatible with the latest
changes to Geometry.  Things look good so far.

Jason


On Mon, Jul 1, 2013 at 1:13 PM, Jordi Torres <[email protected]> wrote:

> Hi Robert,
>
> Unfortunately it seems that latest commits have broken the build in
> Android. It compiles but it doesn't initialize the viewer. Let me dive in,
> a couple of weeks ago it was running.
>
>
> 2013/7/1 Robert Osfield <[email protected]>
>
>> Hi All,
>>
>> I'll be working part time this Monday and Tuesday, and on Wednesday
>> will be heading off for a two week family holiday.  My work plan for
>> the next two days merge submissions and to get another 3.1.9 dev
>> release out.  My focus will be trying to keep the code base nice and
>> stable as I have little time to go running about fixing breakages
>> introduces by submissions.
>>
>> Today I really need members of the community to pitch in and test
>> svn/trunk to make sure it builds and works well without your
>> applications, if you have bugs or build problems report them right
>> away, and if you don't report success as well so we know that we are
>> converging to a decent dev release.
>>
>> After my return from holiday my focus will be merging pending
>> submissions and then making a series of release candidates with the
>> aim for making OSG-3.2 at the end of July.  I was originally thinking
>> we'd have 3.2 in time for Siggraph but just checked the dates and it's
>> early and no longer in the first week of August, so this kinda stuffs
>> up releasing in time for Siggraph, we might be able to do a release
>> candidate though.
>>
>> One thing I'm a bit concerned about with this release cycle is just
>> how quiet the mailing list/forum is.  Normally the wind up to a stable
>> release the list is pretty active and I can have reasonable confidence
>> that the OSG is being shaken down by a good range of users across the
>> full spectrum of platforms.  We now have more platforms to support but
>> not the activity to go with it.. This makes me concerned that 3.2 will
>> go up without the testing of previous stable releases.
>>
>> One of the problems with activity might be the lack forum moderators,
>> we've made a number of calls for moderators in the past year but I
>> don't know the current status.  If people can't use the forum because
>> of lack of moderators then we need keep asking for moderators OR
>> simply stop promoting the forum from the website and point people
>> towards the mailing list as this requires very little public
>> intervention and management - it's a low cost way of us communicating,
>> it's ticked along for over a decade with few problems - I know because
>> if it did cause problems I'd be shouting about it as I maintain it.  I
>> don't use or contribute to maintenance of the forum and don't have any
>> wish to more to my workload, so If you feel that forum adds real value
>> but haven't step forward to help maintain it then do so now please :-)
>>
>> Cheers,
>> Robert.
>>
>> On 21 June 2013 16:40, Robert Osfield <[email protected]> wrote:
>> > Hi All,
>> >
>> > I have completed all the key bits of work that I have wanted to
>> > complete for the OSG-3.2 stable release, but there are still a few
>> > loose ends such as clearing submissions backlog and some following on
>> > work releated to the cleanup of osg::Geometry.
>> >
>> > While I have done a little bit of client work in the last month the
>> > majority of my time has been focused on work moving us towards
>> > OSG-3.2, my window of opportunity for dedicating so much time to pure
>> > open source work is limited though, I have a two week family holiday
>> > booked for the first half of July, and will likely be doing some
>> > client work end of July, then in August will be diving head long back
>> > into client work - much of this will be open source work, but it'll
>> > new feature development rather than support/release work.
>> >
>> > This gives me a short window to get 3.2 out the door, next week I'm
>> > around, then last two weeks of July are when I'll try and keep free of
>> > other commitments so I can tackle all that is required to put 3.2 to
>> > bed.  I can't make a stable release without the community though,
>> > testing across all the platforms we support, and against real
>> > applications is what we'll require to make sure OSG-3.2 is as stable
>> > and efficient as the community deserve.
>> >
>> > So please help out, lets make 3.2 our best release to date.  If you
>> > can help with testing on particular platforms please step forward, the
>> > more niche the platform the more important you'll be to making sure
>> > that your platform of choice is properly supported.  I'll be doing all
>> > my work on Kubuntu 13.04 with NVidia hardware so will be able to cover
>> > this platform, but the dozens of other combinations we support I'll
>> > need the community to pitch in.
>> >
>> > If we can I'd like to have 3.2 by the end of July, in time for
>> > Siggraph, and in time for me to relax before I run 43 miles along the
>> > northern half of the West Highland Way on the 3rd of August ;-)
>> >
>> > In a perfect world I'd tag 3.2 for the end of next week, but
>> > realistically this is unlikely to result in a stable release that has
>> > been tested well enough!
>> >
>> > Thanks in advance for you help,
>> > Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Jordi Torres
>
>
>
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>
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