Hi,

Due to the use of displacement mapping, I have a node with "dynamic" bounding 
box. I mean the bounding box change every frame (but very fast to compute).

For now I've done the following :

- reimplement osg::Node::computeBound
- on each update traversal, call "dirtyBound()"

Is there any better way to do that ?

Thank you!

Cheers,
Aurelien

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http://forum.openscenegraph.org/viewtopic.php?p=55106#55106





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