Hi, Due to the use of displacement mapping, I have a node with "dynamic" bounding box. I mean the bounding box change every frame (but very fast to compute).
For now I've done the following : - reimplement osg::Node::computeBound - on each update traversal, call "dirtyBound()" Is there any better way to do that ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55106#55106 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org