Hi Wojciech,

On Thu, Jul 11, 2013 at 1:04 AM, Wojciech Lewandowski
<[email protected]> wrote:
> Hi Jan,
>
> This looks like interesting problem to debug ;-P but unfortunately I am
> really swamped. At least for month if not more.

No problem, I am not using this shadow technique atm, so it is not a
blocker for me.

>
> There is one thing you may try to improve that precision. Especially if you
> use geocentric earth model. Try setting up modelling frame. osgshadow
> example shows how to do that. If this not helps ... I  will not be able to
> help otherwise too soon. Sorry.

I was using a simple scene with a skybox/dome fixed relative to the
eye, a 100x100 plane at the origin and a simple golem and the OSG cow
at the origin, nothing like the Earth model. I don't have a
CoordinateSystemNode in the scene.

However, yes, it could be a precision error, because the crash
typically happens when I move the camera away from the object.
Probably setting a lower limit on the size of the polyhedron beyond
which the shadow isn't going to be rendered would work around the
issue.

Regards,

Jan
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