Hi forum,

I believe that there are 3 ways to integrate opengl commands into the OSG.

1. Derive and customize a osg::Drawable class.
2. Define the pre-draw and post-draw callbacks that are defined in the 
osg::Camera class.
3. Make use of the rendering context directly. Now is it fine to issue OpenGL 
command once the rendering context is made current ? 

At the very beginning of the initialization i make sure that i am dealing with 
single threaded application. 

Regards,
Sajjadul

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http://forum.openscenegraph.org/viewtopic.php?p=55206#55206





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