I've never had that much success exporting models to .OBJ and getting them
to work and display correctly afterwards.  If you want to save models out
of Sketchup or 3DS Max into something that can be converted to an
OpenSceneGraph format, I've found that the Collada .DAE works best, though
I've had success with .FLT too.


On Tue, Jul 9, 2013 at 4:42 PM, Judson Weissert <[email protected]> wrote:

> Hello,
>
> I was recently trying out the OBJ plugin for exporting a model, and it
> ended up specifying line vertices using syntax one would expect when
> specifying faces.
>
> i.e., The exported file contained a number of lines such as:
>
> l 2261//2222 2262//2223
>
> l 2263//2224 2264//2225
>
> l 2265//2226 2266//2227
>
> l 2267//2228 2268//2229
>
> l 2269//2230 2270//2231
>
> l 2271//2232 2272//2233
>
> It is my understanding that the obj file format expects lists of vertices
> for the "l" context? When I tried to import the obj file into Blender, it
> complained about the above lines since it was trying to interpret each
> space delimited section (after "l") as an integer.
>
> Am I missing something?
>
> Regards,
>
> Judson
> ______________________________**_________________
> osg-users mailing list
> osg-users@lists.**openscenegraph.org <[email protected]>
> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-**
> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to