Hi Zak,

It's really hard to know exactly what you scene graph and viewer set up is
and what might be wrong.  The problem could simply be the you are using a
viewer that isn't re-rendering the non interactive windows, through to
these windows not sharing the whole scene graph, through to something else
entirely.

My focus currently is on the release and preparing for siggraph so I don't
have the bandwidth for trying to users at a fine grained level.  Perhaps
others will am to be spot what's going wrong and what to do, but for now
I'll need to bow out.

Robert.

On 19 July 2013 16:01, Zak Stromquist <[email protected]> wrote:

> I use a NodeTrakerManipulator to control the camera(s).  I actually have 3
> windows that have these.  Each of them are independent.  I have a 4th
> window that uses a basic trackball manipulator to look at the whole scene.
>
> The nodes I use to control the cameras (they are essentially pinhole
> cameras--I need them to just rotate on a point) are attached to a geode.  I
> want to be able to use a manipulator (I've been trying to use the
> TranslateAxisDragger) to reposition the geode (by selecting and moving it
> in the 4th window).  After the geode is moved, I need the cameras to update
> their views corresponding to how I moved the geode.
>
> As I mentioned, I've been able to implement the dragger in the 4th window,
> but when I do, all I can see is the geode that I want to manipulate.  And
> moving the geode with the dragger doesn't seem to reposition the cameras in
> the other 3 windows at all.
>
> I tried doing it another way, and I ended up being able to see the whole
> scene in the 4th window, but instead of having the dragger attached to the
> geode, it created another copy of the geode in the wrong spot and said
> geode didn't have a set of cameras attached to the nodes on it (that is,
> the cameras were still attached to the original geode and moving the new
> geode with the dragger didn't do anything to reposition the cameras in the
> other 3 windows).
>
> -Zak
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55296#55296
>
>
>
>
>
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