For what it's worth, here's a brain dump of the current virtual file
system code in my game. This week I've been trying to finalize this
and put some decent comments on it. It lets you specify archives (I've
only tested .zip files) in OSG_FILE_PATH just like you would specify
directories. I thought it might be useful to anyone trying to do the
same.

The attachment includes the patch I'm using to add this functionality
to OSG 3.2. It also includes an attempt at implementing this
functionality with callbacks and no mods to OSG. However, this method
has too many ugly little workarounds, so I don't like it very much. I
included it because it has some decent notes about the gotchas you'll
run into with this method.
--
Terry Welsh
www.reallyslick.com

Attachment: virtualfilesystem.tar.gz
Description: GNU Zip compressed data

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