Hi, Ok I get the situation :) It seems like OSMesa is standalone version of OpenGL and opengl32 is version with GDI (on windows). Calls from application uses OSMesa, but calls from OpenSceneGraph uses opengl32 (I dont know why there are no linker errors). Even if I put mesa opengl32 gdi library in same directory, these two are different libraries. Context is created in osmesa.dll but used in opengl32.dll.
It would be easy if osmesa was binary compatible with windows opengl32, but it is not (obviously) Right now I'm trying to compile whole osg with OSMesa. Thank you! Cheers, Filip ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55445#55445 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

