Hi,

Ok I get the situation :) It seems like OSMesa is standalone version of OpenGL 
and opengl32 is version with GDI (on windows). Calls from application uses 
OSMesa, but calls from OpenSceneGraph uses opengl32 (I dont know why there are 
no linker errors). Even if I put mesa opengl32 gdi library in same directory, 
these two are different libraries. Context is created in osmesa.dll but used in 
opengl32.dll.

It would be easy if osmesa was binary compatible with windows opengl32, but it 
is not (obviously)

Right now I'm trying to compile whole osg with OSMesa.

Thank you!

Cheers,
Filip

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