I have a scene where I'm importing an FBX with a large baked animation
in it.  Most of the time, it works great.

However, if I set my camera to
setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES),
then it seems the bounding box doesn't update with the animation.  The
bounding box seems to set to the initial position, and then it clips as
soon as it moves. 

Any ideas how to resolve this?
-- 
Randall Hand
www.yeraze.com
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