I have a scene where I'm importing an FBX with a large baked animation in it. Most of the time, it works great.
However, if I set my camera to setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES), then it seems the bounding box doesn't update with the animation. The bounding box seems to set to the initial position, and then it clips as soon as it moves. Any ideas how to resolve this? -- Randall Hand www.yeraze.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

