Thank you Robert, it's working fine!

--
Alexandre Vaillancourt


2013/7/31 Robert Osfield <[email protected]>

> HI Alexandre,
>
> The osg::Camera::setRenderOrder(..) is what controls which order the
> cameras are rendered in, so set your HUD Camera to have a higher
> render order number to make sure it's rendered last.  If the
> RenderOrder values are all the same then the order will simply be the
> order that you assigned them in.
>
> Robert.
>
> On 31 July 2013 16:02, Alexandre Vaillancourt
> <[email protected]> wrote:
> >
> > Hi All,
> >
> > We're using a CompositeViewer for our application. The first view added
> is
> > the 'main view', with the scene.
> >
> > We've added three more views: two each containing a widget (part of a
> HUD)
> > and a third for a 'loading screen'.
> >
> > The two widgets draw over the main scene, which is expected, as well as
> the
> > loading screen.
> >
> > However, I haven't been able to make the loading screen draw over _one_
> of
> > my widgets. As a work around I hide the by 'zeroing' the nodemask of it's
> > view's camera when the 'loading screen' is displayed.
> >
> > Any pointers as to where to look on how I could make my 'loading screen'
> > view draw after every other views?
> >
> > Thanks!
> >
> > --
> > Alexandre Vaillancourt
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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