Thank you Robert, it's working fine! -- Alexandre Vaillancourt
2013/7/31 Robert Osfield <[email protected]> > HI Alexandre, > > The osg::Camera::setRenderOrder(..) is what controls which order the > cameras are rendered in, so set your HUD Camera to have a higher > render order number to make sure it's rendered last. If the > RenderOrder values are all the same then the order will simply be the > order that you assigned them in. > > Robert. > > On 31 July 2013 16:02, Alexandre Vaillancourt > <[email protected]> wrote: > > > > Hi All, > > > > We're using a CompositeViewer for our application. The first view added > is > > the 'main view', with the scene. > > > > We've added three more views: two each containing a widget (part of a > HUD) > > and a third for a 'loading screen'. > > > > The two widgets draw over the main scene, which is expected, as well as > the > > loading screen. > > > > However, I haven't been able to make the loading screen draw over _one_ > of > > my widgets. As a work around I hide the by 'zeroing' the nodemask of it's > > view's camera when the 'loading screen' is displayed. > > > > Any pointers as to where to look on how I could make my 'loading screen' > > view draw after every other views? > > > > Thanks! > > > > -- > > Alexandre Vaillancourt > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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