Hi, :D I want to create some control buttons for the animationPath. I've been trying with the Time offset and time multiplier, but i can't understand how these values actually work. Now, i'm able to speed up and play backwards the animation. The problem is when i change the multiplier, the current control point jump to another part of the animation. I would like to play backwards or speed up the animation from the current control point.
I found in the forum that saving the animationTime, and using it in the Offset time value work for these, but it doesn't animationTime = apcb->getAnimationTime(); apcb->setTimeMultiplier(multiplier); apcb->setTimeOffset(animationTime); Any idea how can i keep the current frame? ... Thank you very much! Cheers, Jose :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53891#53891 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

