Hi, :D

I want to create some control buttons for the animationPath. I've been trying 
with the Time offset and time multiplier, but i can't understand how these 
values actually work. Now, i'm able to speed up and play backwards the 
animation. The problem is when i change the multiplier, the current control 
point jump to another part of the animation. I would like to play backwards or 
speed up the animation from the current control point. 

I found in the forum that saving the animationTime, and using it in the Offset 
time value work for these, but it doesn't

animationTime = apcb->getAnimationTime();
apcb->setTimeMultiplier(multiplier);
apcb->setTimeOffset(animationTime);

Any idea how can i keep the current frame?
... 

Thank you very much!

Cheers,
Jose :D

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53891#53891





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