Hi,

A project I am working on involves adding a 3d visualization component to a 
simulation model. The simulation code returns a 4x4 transformation matrix of 
the component for each time point you are interested in. The format of this 4x4 
transformation matrix is pretty much your typical standard OpenGL 3d 
transformation matrix. 

However, because I am using osg for the 3d visualization, and I need to take 
this 4x4 transformation matrix and convert it into a Vec3 for position, Quat4 
for rotation, scaling, etc. Unfortunately I do not have access and ability to 
modify the source of the simulation component, so I can't change it's output, I 
have to make some kind of bridge between it and the osg AnimationPath 
ControlPoint setup.

Does anyone know how to convert a 4x4 transformation matrix to an 
AnimationPath::ControlPoint? If not, is there a way to create AnimationPaths by 
inserting a TransformMatrix instead of a ControlPoint?

Thank you.
... 

Best,
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=55095#55095





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