You may have a "stale" .lib around, or be loading a plugin that is linked
with the old DLL.

Dependency Walker can tell you what EXEs or DLLs are looking for what DLLs.


On Wed, Jul 31, 2013 at 11:31 AM, Phil Oconnor <[email protected]>wrote:

> Hi,
>
> I'm upgrading from 3.1.5 (osg97)  to 3.2.0 (osg100).
>
> I've built osg 3.2.0 successfully, and built my application successfully
> with it. (Windows 7, Visual Studio 2010)
>
> Upon running my app, it crashes citing ot12-Openthreads.dll as the fault
> module. However that module is built with osg97.  Whereas osg100 builds
> ot13-Openthreads.dll.  So my question is: why is my app trying to link to
> the old ot12 dll instead of the new ot13? My app is indeed looking for and
> finding the other osg100 dlls successfully, so why not this one?
>
> I remove ot12 from the path and it complains that its gone.  I suspect
> this might be a question about dev studio and c++ building more than an osg
> question, but I'm looking into that avenue and going down the rabbit hole
> fast. So thought I'd run it by here.
>
> I've verified that my app takes the correct version of Openthreads.lib as
> input.
>
> Any ideas?
>
>
> Thank you!
>
> Cheers,
> Phil
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55544#55544
>
>
>
>
>
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>



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